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- Why not just model several layers of fog (boxes) on top of each
- other, with fractal noise on the transparency, and set each layer to a
- different level of object disolve (or trans). You can apply velocity to
- each layer of fract. trans., and vary them slightly to make the fog slowly
- move across the floor. Moving the boxes about slowly can make the fog lift
- or drop etc... Works pretty well for me, but adds to the rendering time...
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- Jason Booth
- "I'm programing a raytracer that only outputs in ASCII art! I'LL BE
- RICH!!!!"
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